Chapter 1 From Building Blocks to Computers Models and Modeling |
Chapter 2 The Game of Life A Legendary Cellular Automaton |
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Chapter 3 Heads or Tails Probability of an Event |
Chapter 4 Galton’s Board Probability and Statistics |
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Chapter 5 Twenty Questions Probability and Information |
Chapter 6 Snowflakes The Evolution of Dynamical Systems |
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Chapter 7 The Lorenz Butterfly Deterministic Chaos |
Chapter 8 From Cantor to Mandelbrot Self-similarity and Fractals |
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Chapter 9 Typing Monkeys Statistical Linguistics |
Chapter 10 The Bridges of Königsberg Graph Theory |
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Chapter 11 Prisoner’s Dilemma Game Theory |
Chapter 12 Let the Best Man Win Genetic Algorithms |
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Chapter 13 Computers Can Learn Neural Networks |
Chapter 14 Unpredictable Individuals Modeling Society |
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Chapter 15 Universal Computer The Turing Machine |
Chapter 16 Hal, R2D2 and Number 5 Artificial Intelligence |
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