![]() |
Chapter 1 From Building Blocks to Computers Models and Modeling |
![]() |
Chapter 2 The Game of Life A Legendary Cellular Automaton |
![]() |
Chapter 3 Heads or Tails Probability of an Event |
![]() |
Chapter 4 Galton’s Board Probability and Statistics |
![]() |
Chapter 5 Twenty Questions Probability and Information |
![]() |
Chapter 6 Snowflakes The Evolution of Dynamical Systems |
![]() |
Chapter 7 The Lorenz Butterfly Deterministic Chaos |
![]() |
Chapter 8 From Cantor to Mandelbrot Self-similarity and Fractals |
![]() |
Chapter 9 Typing Monkeys Statistical Linguistics |
![]() |
Chapter 10 The Bridges of Königsberg Graph Theory |
![]() |
Chapter 11 Prisoner’s Dilemma Game Theory |
![]() |
Chapter 12 Let the Best Man Win Genetic Algorithms |
![]() |
Chapter 13 Computers Can Learn Neural Networks |
![]() |
Chapter 14 Unpredictable Individuals Modeling Society |
![]() |
Chapter 15 Universal Computer The Turing Machine |
![]() |
Chapter 16 Hal, R2D2 and Number 5 Artificial Intelligence |
Polska wersja | Home | Overview | Contents | Programs | Errata | Buy online | Numeric files | Links | Cover | Contact